Problem
Realtime chess depends on every participant seeing the same legal position while analysis and persistence happen around the match.
Real-Time Multiplayer Chess Platform
A realtime 1v1 chess system built around synchronized game state, analysis, and persistent play.
Realtime chess depends on every participant seeing the same legal position while analysis and persistence happen around the match.
A player move becomes a WebSocket event, updates server state, persists, passes through Stockfish evaluation, and reaches the opponent.
Concurrent sessions maintain persistent game state for ongoing play and later review.
The engine supports three difficulty levels, dynamic position evaluation, and best-move recommendations.
PGN ingestion feeds an opening explorer tree built from more than 8,000 moves across 300+ games.