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CHECKMATE

Real-Time Multiplayer Chess Platform

$cat summary.md

A realtime 1v1 chess system built around synchronized game state, analysis, and persistent play.

WebSocketsPostgreSQLPrismaReactTypeScriptStockfish

A MOVE, AS STATE.

01PLAYER MOVE
02WEBSOCKET EVENT
03SERVER STATE
04PERSISTENCE
05STOCKFISH EVALUATION
06OPPONENT UPDATE
0+MOVES
0+GAMES
0AI LEVELS
01

Problem

Realtime chess depends on every participant seeing the same legal position while analysis and persistence happen around the match.

02

Realtime Flow

A player move becomes a WebSocket event, updates server state, persists, passes through Stockfish evaluation, and reaches the opponent.

03

Game State

Concurrent sessions maintain persistent game state for ongoing play and later review.

04

Stockfish Integration

The engine supports three difficulty levels, dynamic position evaluation, and best-move recommendations.

05

PGN / Opening Explorer

PGN ingestion feeds an opening explorer tree built from more than 8,000 moves across 300+ games.